Girls Basketball vs Aurora Central - Feb 13 2021 - ID# 237
York
Live Event Coverage Sports
Entry Description
The first sport we live-streamed this year -- a girls basketball game - filmed with a crew of 4 camera operators, director, technical director, graphics op, a play-by play person and a commentator
Copyright Info
Recent Teacher Comments
- 4/30 12:53 pm - The video quality is quite clean and balanced. There are several replays that are shown from a floor camera. The slow motion is slightly distorted and pulls.
Graphics and well done. Score that is regularly updated and reflects school colors, as well as a running clock in the center. For the most part, camera changes were motivated although there were at least two that were not fluid. Once appeared to look like a jump cut.
Announcers were decent overall. The play-by-play guy was not a fluid as he could have been and was not as descriptive about what was happening on the floor as he should have been. For example, a “bad pass†should have been explained and typically you mention the player who is inbounding the ball for the team. At one point the color guy corrected himself after mentioning that it was a players first points of the game when in actuality it was her 6thand it sounded like the play-by-play commentator was laughing about that. There was a nice give and take between the two commentators
- 2/24 6:47 pm - 0:17 - talent stepping on each other.
Need transition from replay to live action. (Again at 1:48.)
Standard free-throw sequence: wide shot from up-camera, take tight (head-to-shoulders) shot of shooter at the line from floor camera, take up-camera as soon as ball's released.
Don't use huge score graphic during free-throws; it obscures possible important action on the floor.
0:52 - stay with the floor camera when action is coming at it; that's what it's for.
1:02 - because the up-camera is not higher (like most are), the action fills the shot much more because the camera is closer to it; but, again, that score graphic is obscuring too much action; it shouldn't be blocking "key body parts." 1:06 - a great shot of a near-turnover obscured by that graphic.
1:12 - the logic behind multiple cameras is multiple angles, framing, and focal lengths. But the take between the two cameras here is essentially from one wide shot to another wide shot - defeating the purpose of multiple cameras.
1:19 - where's the hero shot? The crowd reax shot?
1:45 - floor camera must be zoomed-out all the way or else it's too shaky trying to follow quick action so close to camera while zooming-in.
Color analyst should be filling time during dead balls.
Camera ops. did adequate job following action. P-B-P was animated.
Judge 1
Positives: *The announcers were clearly excited to be there. That's great.
*Generally, the visual documentation of the game was strong.
Improvements: *The announcers talked over each other on the first replay. I'd also like to hear the announcers not call every pass. On TV, it's worth it to let some passes go by without full narration--you can talk about other themes of the game or matchups that are pertinent rather than telling us every pass.
*What was the jump cut at 3:27 on the game clock?
Judge 2
Positives: Good commentary, sound was great and enthusiasm was palpable. Really clear voices.
Good variety of camera angles.
Improvements: Need the transition graphic for replays on both ends as visual cues, as well as cleaner transitions between camera angles. Came off a little choppy.
Could use more color commentary.
Judge 3
Positives: Really nice replay animation wipe in. The camera work is really well following the ball and staying stable. The second replay was cued up really fast right after the play and looked really nice! The talent sounded very knowledgeable and were not talking over each other. The score strip graphic on the lower-third looks really good!
Improvements: The replay animation going in looks really well but there should be an animation coming out to help distinguish going from a replay to live rather than a cut or even a cross dissolve. Coming out of the left handheld shot, the director took to the tight shot cam (slightly zoomed in mid-court camera), that is fine to do once in a while but predominantly stay on the wide-shot game camera and that would help with the close following of the ball, and prevent the jump cut to the wide-shot at 1:12. Talent mics sounded really good, however adding one or even two mics aimed at the court could really help blend and balance the sound of the talent and nat sounds (natural sounds such as squeaky sneakers, the ball bouncing, etc) on the court.
Judge 4
Positives:
Improvements: