A really bad team with a really bad coach goes over how to win a basketball game down 35 points at halftime.
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Recent Teacher Comments
3/6 4:13 pm - The premise is pretty funny in concept but the coach is so mean and almost violent that I, as a viewer, want to see something bad happen to him. In story and world-building, you want to think about who your audience IS and who they are going to be viewing the story through. In this case, we're viewing it from the eye's of the players as we see them first AND the coach is just so nasty. But there's no reward. In writing a scene, try to think of building it from a "this happens BUT THEN this happens." That concept, plus knowing your audience and their perspective, will help you round out a scene so the ending is both surprising and satisfying. Unfortunately this is not satisfying because the coach is so bad but also wins in the end.
As for other details, your close-up shots of the shoes and then when the one character stood up helped diversify the shots, try to do that as often as possible. Reaction shots should be closer on the subjects face. When people are talking, use an over-the-shoulder shot. Wide shots are predominantly used for establishing shots, closing shots, and then to show the isolation or circumstance a character suddenly finds themselves in.
Your audio is a bit warped because it's picking up a lot of the room noise. A nice trick is to use a phone and a voice-memo to also record, especially since the coach had a phone as a prop. Then you just add that audio line that was recorded from the phone to your project timeline.
Your editing was quick and helped the pace, nice job with establishing that pace via your cuts and your music. I would just try to add some more dubbed noise to really set the tone of the environment; a scoreboard buzzer right at the beginning, crowd noise in the background, maybe a car-horn when the coach's meal arrives.
Keep practicing and attempting, you have a great start here.
2/24 1:58 pm - STORY: The concept was fine, and the coach character was the funniest part of the sketch.
CAMERA: Camera dropped in and out of focus a couple of times. That’s probably because it was in autofocus. If you have the ability to use manual focus, you should always do so. Most of the shots were at eye level, with either a wide shot or medium shot as the composition. You definitely could have used more shot variety and reaction shots to help tell this story.
EDITING: The editing was consistently paced. The ending could have been less abrupt.
LIGHTING: No evidence of additional lighting. Looks like you just used whatever lighting was available in the space. This has an impact on the image quality of your video.
AUDIO: Sound was very noisy; not sure if you were just using the built-in microphone on the camera, but it was noisy. When you brought in the music, it was a bit hot; watch your audio mix. Primary dialogue should be set between -6 and -12 on the VU meter, music beds should be between -18 and -24.